![]() After repairing the destroyer, the Kuun-Lan finds a derelict beacon pod floating in space. After the battle the Kuun-Lan is ordered to find and repair a lost destroyer. After receiving a distress call from Hiigara, the ship returns to the planet to provide assistance in a battle against attacking Taiidani forces. The game opens with the Explorer-class mining vessel Kuun-Lan (which serves as the player's mothership) conducting mining operations somewhere in deep space. The Turanic Raiders, Bentusi, and Imperialist and Republican Taiidan also appear. The story focuses on the struggles of Kiith Somtaaw, a minor clan amongst the Kushan, as they unwittingly release a deadly menace known as The Beast on the galaxy and seek to contain it. Where Homeworld was biased towards large fleets (as the player's main ship was a fully-fledged mothership and the opposition was an empire of galactic scale), Cataclysm down-scales the fleets (as the player's main ship is a simple mining vessel and the adversaries are all limited in resources) In general, the main difference is the scale of fleets. The game also introduced new 3D features such as moving parts and transforming ships. The game's resource collectors perform the same functions that they did in the original Homeworld, however, when upgraded they can be used to capture enemy vessels, harvest crystals and repair friendly vessels functions that were carried out by separate, single-function ships in the first game. ![]() ![]() ![]() Notable unit changes include the Processor, Cataclysm's adaption of the Resource Controller, which has medium-strength weapons to defend itself automated repair beams to heal near by ships and four pads to dock with Workers harvesting resources. The player's Command Ship is now capable of attack though slow, the Command Ship is capable of delivering a vast array of weaponry, most notably the Siege Cannon capable of severely crippling an enemy Command Ship in a single shot if fired accurately. ![]() Though it uses the same engine as its predecessor, several changes were made such as: the ability to toggle time compression between normal speed and eight times faster ship upgrades (improving armor and adding new abilities), Command Ships and Carriers are given the ability to add external modules for ship research and fleet support fuel was completely eliminated from the game and finally the sensor display could be used to issue attack orders to units. ![]()
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